Campaign |
---|
EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Arif are made up of the more defensive minded Amir veterans. They have become very skilled in using their shield to tire and stun their enemies.
Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Amir |
---|---|
Advances to: | Immortal |
Cost: | 38 |
HP: | 58 |
Movement: | 5 |
XP: | 75 |
Level: | 2 |
Alignment: | lawful |
ID | Kalifa Arif |
Abilities: |
spear pierce | 12 - 2 melee | ||
long sword blade | 8 - 3 melee | marksman | |
shield bash impact | 10 - 1 melee | slows |
Resistances: | |
---|---|
blade | 30% |
pierce | 30% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 2 | 40% |
Cave Wall | 100 | 100% |
Chasm | 100 | 100% |
Deep Water | 100 | 10% |
Forest | 2 | 40% |
Grassland | 1 | 40% |
Hills | 2 | 60% |
Mountains | 4 | 40% |
Mushroom Grove | 2 | 50% |
Sand | 1 | 50% |
Shallow Water | 2 | 20% |
Snow | 3 | 20% |
Swamp | 2 | 30% |
Village | 1 | 60% |